

A flashlight toy designed with simple usability, appealing aesthetic, and with the ability to help alleviate fear of the dark.
Duration: October – November
Role: Product Designer, 3D Designer, UX Researcher, Graphic Designer
Team: Classmate (UX Designer/Researcher)
Tools: Figma & Blender
In one of my final courses in university, my friend and I partnered up to tackle a product design assignment where teams of two were given user groups to pick, and create a product for. The user group we chose was young children between the ages of 3 and 6 years old and the problem we identified was nyctophobia(fear of the dark).

Based on what we heard on our ideas, we needed to scale up our design, smooth the edges, and begin considering what materials may work best for the product.





